About me

  Personal Profile
High personal integrity, and able to relate to and create trust in all.
Highly articulate, confident and persuasive team-builder, able to motivate and communicate to
achieve exceptional business performance.
Dependable and reliable in supporting and enabling team effort to produce genuine long-term sus
tainable development.

Kostyantyn Danylenko



6/1 Kharkivskih Diviziy , ap. 53, Kharkiv, Ukraine, 61082, ConstantineD81@gmail.com,  skype: Constantine-d1, http://circlegr.blogspot.com

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To add value to the progressive and competitive organization through the use of latest technologies in the creation of 3D content quality and creativity.

CERTIFICATIONS

  • Design interior ,Kharkiv Fashion & Design Institute
  • Engineering mechanics, National Technical University
  • Processing of materials on machine tools and automatic transfer lines, Machine-building College

EDUCATIONAL PROFILE

  • Design interior ,Kharkiv Fashion & Design Institute, Kharkiv in 2008 (Secured 89%)
  • Engineering mechanics, National Technical University “Kharkiv Polytechnic Institute”, Kharkiv in 2004 (Secured 85%)
  • Processing of materials on machine tools and automatic transfer lines, Machine-building College, Kharkiv in 2000 (Secured 98%)
EXECUTIVE SUMMARY


  • Over 2+ years of experience as lead 3d artist
  • Over 8+ years of experience into 3d modeling
  • Good knowledge of different methods of modeling anything (low / medium / high ranges), except characters.
  • Experience in building gaming locations based on Unity 3D
  • Proficient in 3d studio max, Photoshop, Zbrush, Unity 3d, After effect
  • Thorough understanding of texturing principle and their implementation
  • Experience in the gaming locations created for social networks and ipad / android devices and video trailers
  • One year enhancement experience in management team 3d artists
  • Experience creating photorealistic visualizations of large and small architectural forms
  • Experience creating sketches and concept
  • Strong collaboration, team building, communication skills, technical concepts quickly & utilizing the same in a productive manner.




SKILLSET

Technologies : Low/Middle/Hight polygon modeling, re-topology, UVmaping, texturing, animation, rendering, FX
3d modeling /animation : 3ds max, Maya, Cinema 4d
Render : Vray, Final render
3d sculpturing : Zbrush,
3d paint : Maxon BodyPaint 3D
3D Terrain Generation : Eon Vue, World machine
2d painting : Adobe Photoshop, Adobe InDesign, Corel
Game engine : Unity 3d
Video FX : Adobe After effect Pro
Video editing : Adobe Premier Pro, Sony Vegas
Tools : 3dconnexion Spacepilot, Wacom table
Other : Headus UVLayout, AutoCAD, ArhiCAD, MS Office ...
Operating System : Win 7 Professional/Vista/Xp


Project Experience

Title : Creating a 3D model of Vancouver downtown
Organization : Freelance project
Role : Art-director, 3d artist, environment artist
Environnent : 3ds max, Photoshop, Bodypaint 3d
Duration : May 2015 – now.
System : The main objective is to create a 3D model of the city center to create an animated video clips. Photos and Google maps, using as input. The project was designed for a private client in the advertising purposes.
Responsibility :
  • Created concept of location
  • Created 3d models
  • Optimization models
  • Created Vray materials
  • Management team 3d artists
  • Created 3D models (low - middle poly) the environment, architecture and plants
  • Bug fixing
  • Rendering


Title : City Builder, Battle of the Ancients, War of the property
Organization : IP-Lab
Role : Art-director, 3d artist, environment artist
Environnent : 3ds max, Photoshop, Unity 3d, Bodypaint 3d, World machine , Asana reports
Duration : Aug2013 – Mart2015.
System : War of the property” - 3d economic strategy in social networks. The game was created on Unity 3d. My goal was to design and develop 5 game locations one of which was a large city. I have developed a design of all parts of the city and its surroundings in accordance with the design specifications document. 3D model of the city was completely created under my leadership and my participation. I also made a promotional video trailer for this project.
Battle of the Ancients - game in the style 3d tower deference based on Unity 3d. My goal was to design and develop the location with a very low number of draw calls. The game was created exclusively for ipad / android devices. I have developed the technology on the basis of which I created the location which does not only have its beautiful graphic component but a minimum amount of draw calls.
City Builder - 2d economic strategy for social networks. The game is based on Unity 3d. The purpose is the development of the concept and creation of 3D content, rendering and testing.


Responsibility :
  • Created concept of location
  • Created concept of 3d models
  • Management team 3d artists
  • Created 3D models (low poly) the environment, architecture and plants
  • assembly locations in Unity 3d
  • testing and optimization of the game scenes in unity 3d
  • created promotional video trailer


Title : Total Domination "War Totally Reborn" Cinematic Trailer
Organization : Plarium
Role : 3d artist, environment artist
Environnent : 3ds max, Photoshop, Bodypaint 3d, Vray, AfterEffect reports
Duration : Jan 2013 - Jul 2013.
Responsibility :
  • Created the background environment concept for video trailer
  • Sketching
  • Created 3D models of environment (middle/high poly)
  • testing with a moving camera
  • rendering


Title : 3d models and 3d environment scenes
Organization : E-on Software
Role : 3d artist, environment artist
Environnent : 3ds max, Photoshop, Unity 3d, Bodypaint 3d, Vray
reports
Duration : Oct 2008 - Des 2012
System : The aim of the project was to create a high-quality middle / low poly 3d models of a variety of topics, time or culture (architecture, transportation, space, Egypt and many others). Many models were created on the basis of their own sketches because such objects exist only in the movies. All models were created and then saved in the most popular 3D formats (3ds, max, obj, vob) and then tested in the most popular 3D applications (May, Cinema 4d, Lightvave, Vue).
Responsibility :
  • Searching the reference for objects
  • Creating a sketches with dimensions
  • Creation the 3D models
  • Exports to the most popular 3D formats
  • Check content in different 3D applications
  • Bug fixing
  • The rendering for advertising images


Title : New style for 7TV
Organization : Tonis centre TV
Role : 2d/3d artist and animator, Video FX maker
Environnent : 3ds max, Maya, Photoshop, Bodypaint 3d, Vray, AfterEffect
Duration : Feb 2007 - Sep 2008
System : The aim of the project was to design and create a new style of the TV channel. A complete set of video clips for all television programs (news, entertainment programs, sports programs, etc.) was made. This project allowed to raise channel rating.

Responsibility :

  • Participate in the development of a new style
  • Creation of video content
  • Creation of 3D models / animation / rendering / FX / compositing
  • Communication with the test group of viewers on and analysis.
  • Responsible for the correction


Title : Visualization of large and small architectural forms
Organization : AnnMariArt
Role : 3d artist, visualizer architecture
Environnent : 3ds max, Cinema 4d, Vray, Final render Photoshop,
Duration : Sep 2006 - Jan 2007
System : The main objective was to create the best possible photo realistic images of large and small architectural forms. Drawings and photographs based as initial data. A huge number of architectural visualization projects (such as apartments and cottages as well as supermarkets and motels) were created. Lighting schemes were independently designed, because in those days there were no systems for global lightning and Vray renders or its analogs. Everything had to be created using a standard Scanline render.Visualization data were designed for both private clients and advertising. All 3D models were created personally by me.

Responsibility
  • Communicating with clients for issues and their analysis.
  • Bug fixing
  • Deployment and configuration of project.
  • 3d modeling all models (middle/high poly)
  • UV maping
  • Lightning
  • Rendering
  • Post-processing color correction if necessary


Title : Creating animated movies for television programs
Organization : Tonis centre TV
Role : 2d /3d artist and animator, video the editor
Environnent : 3ds max, Final render, Maya, Photoshop, AutoCAD, Premier, AfterEffect, etc.
Duration : Feb 2005 – Sep 2006
System : The purpose of the project is to develop and create new animated decorations for television programs. It has been a full set of video clips for many television programs (entertainment programs, sports programs, etc.).

Responsibility

  • Development scenarios and storyboards
  • Create 3D models / animation / visualization / FX / compositing
  • Responsible for the correction


Title : Visualization of apartments and cottages
Organization : AnnMariArt
Role : 3d artist, visualizer architecture
Environnent : 3ds max, MentalRay render, Vray render
Photoshop, AutoCAD, ArhiCad, Corel, etc.
Duration : Aug 2000 – Dec 2005
System : The main task was to create the best possible photo-realistic images of large and small architectural forms. Drawings and photographs, based as input. It was created a huge number of architectural visualization projects (apartments and cottages). Lighting schemes have been developed independently, because in those days there was no system for global lightning and Vray renders or its analogs. Everything had to be created using standard data Scanline render.Visualization have been developed for both private clients and advertising. All 3D models have been created by me.
Responsibility
  • Communicating with clients for issues and their analysis.
  • Bug fixing
  • Deployment and configuration of project.
  • 3d modeling all models (middle/high poly)
  • UV maping
  • Lightning
  • Rendering
  • Post-processing color correction if necessary

Title : 3D modeling of assets for the game
Organization : Post Reality Interactive
Role : 3d artist
Environnent : 3ds max, Photoshop
Duration : Oct 1998 – Aug 2000.
System : Human Hybrid - 3d shooter in the third person. The game was created on dvigatelekotory was created to programmers of the company. My goal is to create a 3D Asset for the location. I created the animation for some assets list in accordance with the document design specifications.
Responsibility :
  • Created concept of 3d models
  • Created 3D models (low poly) architecture and plants
  • testing and optimization of the game scenes