Personal
Profile
High
personal integrity, and able to relate to and create trust in all.
Highly
articulate, confident and persuasive team-builder, able to motivate
and communicate to
achieve
exceptional business performance.
Dependable
and reliable in supporting and enabling team effort to produce
genuine long-term sus
tainable
development.
Kostyantyn Danylenko
6/1
Kharkivskih Diviziy , ap. 53, Kharkiv, Ukraine,
61082, ConstantineD81@gmail.com, skype: Constantine-d1, http://circlegr.blogspot.com
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To
add value to the progressive and competitive organization through the
use of latest technologies in the creation of 3D content quality and
creativity.
CERTIFICATIONS
- Design interior ,Kharkiv Fashion & Design Institute
- Engineering mechanics, National Technical University
- Processing of materials on machine tools and automatic transfer lines, Machine-building College
EDUCATIONAL PROFILE
- Design interior ,Kharkiv Fashion & Design Institute, Kharkiv in 2008 (Secured 89%)
- Engineering mechanics, National Technical University “Kharkiv Polytechnic Institute”, Kharkiv in 2004 (Secured 85%)
- Processing of materials on machine tools and automatic transfer lines, Machine-building College, Kharkiv in 2000 (Secured 98%)
EXECUTIVE
SUMMARY
- Over 2+ years of experience as lead 3d artist
- Over 8+ years of experience into 3d modeling
- Good knowledge of different methods of modeling anything (low / medium / high ranges), except characters.
- Experience in building gaming locations based on Unity 3D
- Proficient in 3d studio max, Photoshop, Zbrush, Unity 3d, After effect
- Thorough understanding of texturing principle and their implementation
- Experience in the gaming locations created for social networks and ipad / android devices and video trailers
- One year enhancement experience in management team 3d artists
- Experience creating photorealistic visualizations of large and small architectural forms
- Experience creating sketches and concept
- Strong collaboration, team building, communication skills, technical concepts quickly & utilizing the same in a productive manner.
SKILLSET
Technologies
: Low/Middle/Hight
polygon modeling, re-topology, UVmaping, texturing, animation,
rendering, FX
3d
modeling /animation : 3ds max, Maya, Cinema 4d
Render
: Vray, Final render
3d
sculpturing : Zbrush,
3d
paint : Maxon BodyPaint 3D
3D
Terrain Generation : Eon
Vue, World
machine
2d
painting : Adobe Photoshop, Adobe InDesign, Corel
Game
engine : Unity 3d
Video
FX : Adobe After effect Pro
Video
editing : Adobe
Premier Pro, Sony Vegas
Tools
: 3dconnexion Spacepilot, Wacom table
Other
: Headus UVLayout, AutoCAD, ArhiCAD, MS Office ...
Operating
System : Win 7 Professional/Vista/Xp
Project
Experience
Title
: Creating a 3D model of Vancouver
downtown
Organization
: Freelance project
Role
: Art-director, 3d artist, environment
artist
Environnent
: 3ds max, Photoshop, Bodypaint 3d
Duration
: May 2015 – now.
System
: The main objective is to create a 3D model of the city
center to create an animated video clips. Photos and Google maps,
using as input. The project was designed for a private client in the
advertising purposes.
Responsibility
:
- Created concept of location
- Created 3d models
- Optimization models
- Created Vray materials
- Management team 3d artists
- Created 3D models (low - middle poly) the environment, architecture and plants
- Bug fixing
- Rendering
Title
: City Builder, Battle of the
Ancients, War of the property
Organization
: IP-Lab
Role
: Art-director, 3d artist, environment
artist
Environnent
: 3ds
max, Photoshop, Unity 3d, Bodypaint 3d, World
machine ,
Asana reports
Duration
: Aug2013 – Mart2015.
System
: “War of the property” - 3d economic
strategy in social networks. The game was created on Unity 3d. My
goal was to design and develop 5 game locations one of which was a
large city. I have developed a design of all parts of the city and
its surroundings in accordance with the design specifications
document. 3D model of the city was completely created under my
leadership and my participation. I also made a promotional video
trailer for this project.
Battle
of the Ancients - game in the style 3d tower deference based
on Unity 3d. My goal was to design and develop the location with a
very low number of draw calls. The game was created exclusively for
ipad / android devices. I have developed the technology on the basis
of which I created the location which does not only have its
beautiful graphic component but a minimum amount of draw calls.
City
Builder - 2d economic strategy for
social networks. The game is based on Unity 3d. The purpose is the
development of the concept and creation of 3D content, rendering and
testing.
Responsibility
:
- Created concept of location
- Created concept of 3d models
- Management team 3d artists
- Created 3D models (low poly) the environment, architecture and plants
- assembly locations in Unity 3d
- testing and optimization of the game scenes in unity 3d
- created promotional video trailer
Title
: Total Domination "War Totally
Reborn" Cinematic Trailer
Organization
: Plarium
Role
: 3d artist, environment artist
Environnent
: 3ds max, Photoshop, Bodypaint
3d, Vray, AfterEffect reports
Duration
: Jan 2013 - Jul 2013.
Responsibility
:
- Created the background environment concept for video trailer
- Sketching
- Created 3D models of environment (middle/high poly)
- testing with a moving camera
- rendering
Title
: 3d models and 3d environment scenes
Organization
: E-on Software
Role
: 3d artist, environment artist
Environnent
: 3ds max, Photoshop, Unity 3d,
Bodypaint 3d, Vray
reports
Duration
: Oct 2008 - Des 2012
System
: The aim of the project was to create a high-quality middle
/ low poly 3d models of a variety of topics, time or culture
(architecture, transportation, space, Egypt and many others). Many
models were created on the basis of their own sketches because such
objects exist only in the movies. All models were created and then
saved in the most popular 3D formats (3ds, max, obj, vob) and then
tested in the most popular 3D applications (May, Cinema 4d,
Lightvave, Vue).
Responsibility
:
- Searching the reference for objects
- Creating a sketches with dimensions
- Creation the 3D models
- Exports to the most popular 3D formats
- Check content in different 3D applications
- Bug fixing
- The rendering for advertising images
Title
: New style for 7TV
Organization
: Tonis centre TV
Role
: 2d/3d artist and animator, Video FX
maker
Environnent
: 3ds max, Maya, Photoshop,
Bodypaint 3d, Vray, AfterEffect
Duration
: Feb 2007
- Sep 2008
System
: The aim of the project was to design and create a new
style of the TV channel. A complete set of video clips for all
television programs (news, entertainment programs, sports programs,
etc.) was made. This project allowed
to raise a channel
rating.
Responsibility
:
- Participate in the development of a new style
- Creation of video content
- Creation of 3D models / animation / rendering / FX / compositing
- Communication with the test group of viewers on and analysis.
- Responsible for the correction
Title
: Visualization of large and small architectural forms
Organization
: AnnMariArt
Role
: 3d artist, visualizer architecture
Environnent
: 3ds max, Cinema 4d, Vray, Final
render Photoshop,
Duration
: Sep 2006 - Jan 2007
System
: The main objective was to create
the best possible photo realistic images of large and small
architectural forms. Drawings and photographs based as initial data.
A huge number of architectural visualization projects (such as
apartments and cottages as well as supermarkets and motels) were
created. Lighting schemes were independently designed, because in
those days there were no systems for global lightning and Vray
renders or its analogs. Everything had to be created using a standard
Scanline render.Visualization data were designed for both private
clients and advertising. All 3D
models were created personally by
me.
Responsibility
- Communicating with clients for issues and their analysis.
- Bug fixing
- Deployment and configuration of project.
- 3d modeling all models (middle/high poly)
- UV maping
- Lightning
- Rendering
- Post-processing color correction if necessary
Title
: Creating animated movies for television programs
Organization
: Tonis centre TV
Role
: 2d /3d artist and animator,
video the editor
Environnent
: 3ds max, Final render,
Maya, Photoshop, AutoCAD, Premier,
AfterEffect, etc.
Duration
: Feb 2005 – Sep 2006
Html : http://www.tv7.kharkov.ua
System
: The purpose of the project is to
develop and create new animated decorations for television programs.
It has been a full set of video clips for many television programs
(entertainment programs, sports programs, etc.).
Responsibility
- Development scenarios and storyboards
- Create 3D models / animation / visualization / FX / compositing
- Responsible for the correction
Title
: Visualization of apartments and cottages
Organization
: AnnMariArt
Role
: 3d artist, visualizer architecture
Environnent
: 3ds max, MentalRay render, Vray
render
Photoshop,
AutoCAD, ArhiCad, Corel, etc.
Duration
: Aug 2000 – Dec 2005
System
: The main task was to create the
best possible photo-realistic images of large and small architectural
forms. Drawings and photographs, based as input. It was created a
huge number of architectural visualization projects (apartments and
cottages). Lighting schemes have been developed independently,
because in those days there was no system for global lightning and
Vray renders or its analogs. Everything had to be created using
standard data Scanline render.Visualization have been developed for
both private clients and advertising. All 3D models have been created
by me.
Responsibility
- Communicating with clients for issues and their analysis.
- Bug fixing
- Deployment and configuration of project.
- 3d modeling all models (middle/high poly)
- UV maping
- Lightning
- Rendering
- Post-processing color correction if necessary
Title
: 3D modeling of assets for the game
Organization
: Post Reality Interactive
Role
: 3d artist
Environnent
: 3ds max, Photoshop
Duration
: Oct 1998 – Aug 2000.
System
: Human Hybrid - 3d shooter in the third person. The
game was created on dvigatelekotory was created to programmers of the
company. My goal is to create a 3D Asset for the location. I created
the animation for some assets list in accordance with the document
design specifications.
Responsibility
:
- Created concept of 3d models
- Created 3D models (low poly) architecture and plants
- testing and optimization of the game scenes